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Idea: a long-scale resource management game that weights your success based on how sustainable of a system you develop rather than on how quickly you can extract resources. Includes time jumps where you can't micro-manage in order to test that sustainability.

@jaycie I remember talking to a guy who was working on a non-biffo Civ-type game, maybe relevant?

github.com/Lytecyde/asciiciv/

That time-jump idea's a good one!

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