Also, ever since I saw it pointed out that very very few steel mills actually use iron ore (nearly all are processing scrap), I haven't been able to un-see it in games like this, which all have iron ore instead of scrap in their supply chains
A thing I want that no transport simulator game has yet given me is inclusion of loading gauge issues. I want to deal with having to pick rolling stock for limited bridge and tunnel clearance. Or increased load times (and a11y issues!) at low-platform stations
The modular stations are an interesting idea, but not well realized. You're still stuck with straight, single-level stations with no slope, at least until someone figures out how to mod them. A lot of things, really, will be fine once they get modded.
I was in the beta for the game, so I have a decent number of hours in on it, and while parts are definitely an improvement over TF1, it has some strange regressions. The gfx and some gameplay are better, but the interface has a lot of really questionable choices and poor contrast
That ADHD thing where you have a thing you need to do, but your brain won't let you, but it also won't let you do anything else until you've done it, and you feel so useless you want to kill yourself, but that would be doing something, which your brain won't allow
I have to get gifts for people, realistically this weekend, but my executive functioning is having none of it, and it's stressing me out and blocking me from doing anything else, and I wish I could just skip this holiday