Have you ever missed the idea of something, but not the actual something the idea is based on?
That's me with Final Fantasy XIV right now. I like the idea of a vast, sweeping story with stuff to do in it. I especially liked the concept of crafting stuff that others can go use.
I don't care in the slightest for the implementation that makes it pointless to be a Monk once you get through the original storyline stuff, and are FORCED to play with 23 others at the same time to get to the next area for crafting supplies, of which players are either a technicolor death ray show, or a technicolor healing show, or able to just eat the damage.
Melee DPS, at least as MNK, feel like they are getting shat on. Try to get up on something that needs to die, and the light show just made you waste your ability to close the gap, which is now on enough cooldown to make you wish you hadn't used it.
Intriguingly, I got my Anarchy Online account back... and I just can't stand playing it anymore. Crafting is very much shoehorned into one or two professions, neither of which I play, and the playerbase just isn't *there* to bother playing.
@Xial I might have the game for you if you are interested in vast, sweeping stories that you can also do crafting in, but are not interested in the 24-player technicolor light show spectacles.
It is unfortunately a bit of a pain in the butt to get into at first, but once you get a handle on everything you might find it quite rewarding indeed!
Oh, and also I hear that they made Monks good again somewhat recently.
@OchotonidKnight Not just no, but No.
I tried FFXI. Controls for a keyboard user were so abysmal that I quit in the one week trial ages ago, well before the age of XIV.
All things said, XIV had some decency in controls and user interface. Just too much poopin' on MNKs.
But, I 100% admit, most MMOs are not a good fit for me, and I cannot expect a developer to tailor their game to focus on the less likely to play groups: those of us who just want to make stuff. Folks tend to get into MMOs to be social, go laser something to death, laugh in the face of defeat and scream "I HAVE 100,000 HP AND A NANOPOOL THE SIZE OF NASCENCE. YOU CALL THAT 1000 DAMAGE SCRATCH A HIT? HAHAHAHAHA. PAY ATTENTION TO ME! MONGO CRUSH!" (https://aoitems.com/item/100199/mongo-crush/ + https://aoitems.com/item/100195/mongo-crush/)
Not gather HQ Zucchini and craft dishes or make some random high demand gear all the time.
No game will cater to just that, because it's not sustainable, and I recognize it. So I keep my ass offline and play stuff like Dyson Sphere Project.
FFXI was made with keyboard controls specifically in mind, though? They work vastly better than the controller and *especially* the mouse controls, at any rate. You can move and type, *at the same time*! I don't think you quite get my frustration at the lack of computer games with keyboard controls as effective and *actually designed for the control scheme* as FFXI's. WASD needs to go back to the year 2000 and die then and there.
And also FFXI has precisely the sort of deep crafting system you keep on describing yourself as wanting, so I am continually perplexed why you are so insistent on passing it up!
@OchotonidKnight I took a breather to center and focus, but am also replying between work calls; apologies for any disjointed syntax.
So, XI, when I played it ages ago, was menu driven combat that required *right hand numberpad controls*. I actually *like* WASD (or, more accurately, QWEASDZXC[space]).
Movement of characters with my *left* hand is what I expect, especially when I also need to use the mouse is important: I have a mouse that is explicitly designed to fit my right hand, and is unusable in a reasonable manner by my left. Meet the Perixx Perimice 513: https://perixx.com/products/11168
This tallsqueaker (about 2.44" tall!) is easy to backhand and knock over when trying to rush and grab the mouse for something: an issue that flat mouse owners don't grasp (pun intended).
When I want to chat, I strongly prefer the desire to open chat as necessary with a dedicated button, not have the bulk of my potentially-mapped-to-useful-things keys all mapped to the Tii-be-damned "Open the chat box and blather" concept.
Worse/More annoying is that the layout at the time I experienced it _breaks ergonomics_ in an anger-inducing way. Past me was pretty hotheaded about that, and present me finds ergo breaking things still just as infuriating.
Fun stuff follows in a subsequent rawr:
I begrudgingly got into XIV seven years after a false start. When the game first rereleased as ARR, I tried it, and found it absolutely ire-inducing three days into the trial. I quit quickly, and only went back in 2020 because of the pandemic, crossed with a Funcom Fuckup that took *10 months* to resolve.
This said: my brain, the infinite troll that it is, screamed: "WHY DO WE HAVE ANOTHER NUMBERED FINAL FANTASY GAME THAT SHOULD NEVER HAVE RECEIVED A NUMBER?!" -- I still hold a grudge against a numbered Final Fantasy game being built as an online-only game that required a subscription.
My mindset insists that it encourages people to rush through and not actually enjoy the story, the work that the teams have put into designing the areas, and so on, because you're on the hook monthly for a payment until you've burned out or finished the game.
And worse still, for those who come late, what happened when the game is shuttered for good? It and the story they wove for others to live gets *lost in the aether* without concentrated fan effort and private servers.
It brings me to the realization that I just mostly dislike online-only games, and I'm kinda just mostly done with them.
Aside: Rest in peace, Defiance and DeFi2050. Paradise will be missed.
@Xial I have a lot of emotional kneejerk responses to the various things you have said. Above all, however, I will say just one thing:
Vana'diel is a world that doth not yield so easily.
The Vulpine Club is a friendly and welcoming community of foxes and their associates, friends, and fans! =^^=