@Siphonay I remember on the Windows 95/NT iteration of 3D Pinball, there was a bug that made it run at some ridiculous hundreds of frames per second rate. It was very useful for the test department at my job because it put a 100% strain on the CPU which allowed them to test how well our software ran with that going on the in the background.
@Aradia it is taking 10% from my 2018 Ryzen CPU which is pretty impressive